🍕 Devlog #1 – Slice by Slice


Hey everyone, and welcome to the first devlog for Slice Tycoon—a chill game where you deliver pizzas, earn cash, and slowly build your pizza empire one slice at a time.

The game’s still in early development, but there’s already a solid foundation, and I wanted to start sharing the journey.

🔧 Core Systems – What’s Done

Right now, the main gameplay loop is functional. You start with:

  • A single truck

  • A pizza production timer

  • A queue size of 1 active order

  • The ability to carry up to 5 pizzas at once

Delivering pizzas earns you money, and a simple rating system tracks your performance. Higher ratings mean customers are more patient with future orders.

There’s also a basic UI, a working money system, and a tracker for orders and customer data. I’ve implemented some key upgrades already, including:

  • Carrying Capacity: Increase how many pizzas you can haul

  • Order Queue Size: Expand how many orders you can take at once

  • Faster Pizza Production: Speed up how quickly new pizzas are made

🧠 Under the Hood

I’ve restructured the code to use the observer pattern, which made everything more modular. I also created a centralized event handler to clean up how systems communicate. Still a little polish left to do here, but most of the spaghetti has been untangled.

Bug fixes include things like:

  • Order cancellation now works as expected

  • Fixed a bug where max orders weren’t updating properly

  • Event value tracking is way more stable now

🧭 Current Focus

Right now, I’m working on the navigation system—something to help guide players from pickup to delivery locations in a clear, intuitive way. It’s a pretty important piece to making everything click together.

🚚 What’s Next?

Once the navigation system is working, the plan is to shift gears into making a playable demo. That way I can start collecting early feedback and adjusting the direction based on how people interact with the core systems.

No hard ETA on the demo just yet, but we’re getting there slice by slice.

Thanks for checking out the first devlog! If this sounds like your kind of game, stick around. More updates are coming soon.

— Brandon 🍕

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